What We Want From Fallout 4: Part Two
With just over three months to go before Fallout 4 is released on PC, PlayStation 4, and Xbox One, some of us are pretty excited about the idea of heading into a post-apocalyptic Boston and exploring another huge game world put together by Bethesda Softworks. Bethesda has already shown off an expansive weapon modification system, a voiced main character, and optional fort building coupled with a bit of tower defense at their E3 presentation. Last week at QuakeCon, they revealed even more details, this time about character progression and companions.
In the first part of our look forward to Fallout 4, we discussed how we hoped for a slightly improved VATS, a better shooting mechanic, longer quests, and a few less glitches than normal from Bethesda. Not too much to ask for, right? In part two, we look back at some of our favourite things from past Fallout games and wonder how Bethesda will implement them this time around, in addition to a few other things we want to see in Fallout 4. So let’s begin.
Bethesda is introducing an extensive weapon modification system in Fallout 4 that will allow players to customize a wide range of shotguns, pistols, energy weapons and more with over 700 modifications. This will allow players to create weapons that fit their specific play style and that feel uncommon in a game world with over 50 base weapons to choose from. The weapon modification looks like it will be a ton of fun to play around with, but hopefully it doesn’t take away from the inclusion of truly unique weapons.
The appeal with unique weapons is not just that they have rare characteristics, which make them more powerful than conventional weapons, but also that they usually take some work to find and have interesting stories behind their fabrication or usage. If you’ve played Fallout 3, you know how fun it is fighting through the Museum of History and in turn how rewarding it is to find Lincoln’s Repeater. The rifle’s high critical multiplier, zero spread, and unique gunshot sound effect made it one of the best guns in the game, while it being a reference to the real world Henry Rifle made it that much cooler.
We already have a hint that unique weapons will be back in Fallout 4, as seen by screenshots of Preston Garvey and his possibly unique laser musket. Boston has a long and rich history, offering many possibilities for unique weapons. Will we be smacking off raider’s heads with Ted Williams’ baseball bat? Could there be an awesome electricity-based weapon that Benjamin Franklin was working on in secret? It will be a blast discovering and using unique weapons in Fallout 4 and if Bethesda allows us to apply the weapon modification system to unique weapons, there may be little limit to what sort of weapons we can create.
Odds of happening: There will be unique weapons and we can’t wait to find out what we will see.
Better A.I. During Combat
Fallout 3 features a decent A.I., but enemies don’t have too many tactics. They pretty much either run straight at you or stand in place, sometimes behind cover, and fire. You die a lot more from being overwhelmed by a large number of enemies than from being outsmarted. It would make gameplay a lot more fun, and killing a large number of enemies a lot more satisfying, if Fallout 4 enemies used more advanced tactics to take you down. For added realism, Bethesda could tie specific strategies to specific enemy types.
I’m all for the insatiably murderous raider running straight at you, yelling gibberish, and brandishing a knife, as it fits with the personality of the enemy type. However, more advanced groups of enemies should have equally advanced tactics. A mercenary group could use cover more often, while the high-tech Enclave may flank you by dropping enemies behind you via Vertibird. A better and more varied A.I. would diversify combat situations while adding an extra challenge to fighting enemies.
Odds of happening: Bethesda doesn’t consider Fallout a true shooter, but rather an RPG, and the developers aren’t exactly known for having intelligent enemies during combat. At the very least, hopefully Bethesda has improved the A.I. from Fallout 3 by adding some new enemy strategies.
Bring Back Traits
Traits are optional characteristics that you can apply to your character. They improve certain stats at the cost of others. They often tie in with real-world elements; the Four Eyes trait in Fallout: New Vegas awarded a boost to the perception stat when wearing glasses, but reduced perception otherwise. Fallout 3 is one of the few Fallout games that doesn’t have traits. Instead, Bethesda took a few traits from Fallout and Fallout 2 and turned them into perks, such as with Bloody Mess.
Traits add one more layer of choice, can make the game feel more challenging, and can force players to play a different way than they may normally. For example, a trait that awards you higher damage output when your health is below 50 per cent means that you are going to be risking death more often in exchange for the quicker dispatching of enemies. Admittedly, traits can often straddle the line between interestingly challenging gameplay element and useless gimmick, but when done right can introduce new ways to approach gameplay and combat. The best part is that they are optional – if you don’t want to bother with them, you don’t have to.
Odds of happening: Bethesda didn’t include traits in Fallout 3 – and I guess that they will do the same in Fallout 4. The developers have expanded the perk system, likely meaning they haven’t been working on creating traits, and will leave it to modders to put traits into the game.
Another Collector’s Edition
Bethesda announced the Pip-Boy Edition of Fallout 4 at E3 and just a few days later it was sold out. It would be great if Bethesda was able to release a smaller, cheaper, and more useful collector’s edition of the game. Fallout 3 is a great example – its collector’s edition included a Vault Boy bobble head, an art book and a “Making of Fallout 3” DVD, all within a Fallout 3 lunchbox that looked similar to its in-game counterpart. A similar offering for Fallout 4 may appease the fans who missed out, or just didn’t want, the Pip-Boy Edition.
Odds of happening: New Zealand has seen a new bundle pop up online and its exclusivity is up in the air. It’s a good sign, however, that Fallout fans around the world may still have a chance to pick up a special edition or bundle of Fallout 4.
So there you go, another list of what we are looking forward to and what we want from Bethesda’s next game. Fallout 4 is coming out November 10th for PC, PlayStation 4, and Xbox One. Keep checking the Cynosure Gaming website to get the most recent Fallout news.