Until Dawn: Impressions

Until Dawn released August 25th, and I’ve had a few hours to get through some of the story. Here’s what I’ve thought so far!

I’ve played approximately 2-3 hours of the game and I’ve already literally jumped out of my chair a couple times. And I’m not the startling type; I don’t usually get scared from jump scares. Especially for things that, afterword, seemed funny to jump from. ┬áThis is where Until Dawn shines.

Supermassive Games have done an excellent job creating the ambient horror tropes, keeping your blood pumping. The lighting is perfect for the genre and–for me–will be the game I compare future horror games to, as far as that’s concerned. The game also has a fixed camera, which means you can’t see everything at once. This definitely helps the ambiance. The score is soft when it needs to be, vamping up in strategic points, some to send your brain on a scary red herring, or to signify something pertinent. Or to simply scare your pants off, which WILL happen, even at something completely idiotic.

During the span of the game, you play as eight different characters, each with their own distinct personalities (and might I add, rendered extremely well, minus some synchronization issues). Some I immediately loved, others, I immediately detested. Either way though, I found myself already invested in their survival, just by the way they interacted with each other. Depending on your choices, you may bring the characters closer to each other, or you may push them away.

They are “celebrating” the memory of their two friends who mysteriously disappeared–in the same place the teens are staying in. Real smart, right? This is where the narrative takes place, though I haven’t experienced much of it. I expect it to be typical slasher trope.

All in all, from the first couple hours, I’ve been scared a few times, curious at the story, and connecting with characters. And that is more than enough for me to continue happily–if a bit nervous–through the scary cabin and wilderness.

I will have a full review once I complete the game!

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Tony Marinilli

Tony is a passionate and devoted gamer who studies, examines, and enjoys all aspects of games from narrative, script, and score, to character development, and of course, gameplay and graphical quality. He enjoys Action/Adventure and RPGs like Last of Us and The Witcher, respectively. He writes about a myriad of topics within the gaming community, including but not limited to: reviews, focus pieces such as sexism within the industry and general news surrounding gaming as a whole. If reading about hot topics and enjoy engaging conversations about games, Tony is your go-to guy. When he is not at work, writing, or eating, Tony can be found playing games.

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