Camron’s Top Games of 2016

Looks like its that time of the year already.

Uncharted 4

I do have to admit; I didn’t pick up the first Uncharted for years upon release. It just looked cheap and terrible to me. It was a bargain buy at best. The shooting was terrible and it just looked like a knock-off to an already established heroine. Fast Forward to 2016, and the series has become on of the best experiences I’ve had to date. Nathan Drake is one of the most likeable characters I’ve had the experience of playing, and his companions have only made the journey better. Uncharted 4 pushed not only the graphical limits, but pushed the narrative every step of the way into a beautiful journey. It was just so unfortunate that it was the last.

Final Fantasy 15

I don’t know how to explain the obsession I’ve had with this game. The world is huge, beautiful and there was always something to do. The hunts were both fun and engaging and it’s definitely safe to say that they were a huge part of the game. The main story was compelling and had some of the best character development I’ve seen to date. Contrary to the masses, I can’t stand Prompto, but as a whole, the four protagonists are probably the best companions I’ve had the honor of experiencing the journey with. The main story did seem extremely short in comparison to a lot of the side content, yet it did a great job at making me truly despise the main antagonist. As of writing this, the new game plus just released, so that’s pretty much what I’ll be doing for the next month if that shows how great of a title this is.

Doom

Doom was a bit of a surprise when it released. A lot of its content was kept under wraps for quite a while until it nearly almost released. I had actually forgotten about it until I had happened to walk by a local gaming store. When I booted it up for the first time, I was both surprised and excited. The gameplay was fast, it was brutal, and it was exciting. The level design was great, and it carried many throwbacks to the older titles. Whether through the collectibles, hidden weapons, or even the keycards, the entire game was a fun experience from start to finish. It makes me hope we will see a second one in the near future as well. Especially, considering the particular ending of this title. The multiplayer was a little different though. It makes sense that it had been modernized, yet it felt weird that it wasn’t along the lines of past id titles.

Camron Willey

Just finishing school with a bachelors degree in Game Design, I now spend my time working between Cynosure, and my personal projects. Being a full-time military member, I try to pass the time behind the keyboard or controller. If it involves design or deep narrative, I will be there day one. You can check out my blog and smaller past times on CamronwilleyDesign.com!

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