Super Mario Run Review-Run to the Hills

Super Mario Run finally arrived on mobile devices with an overly-simplistic gameplay mechanic that makes you lose control of Mario altogether. A simple tap of the bottom of your screen is all it takes to have Mario jump and wall jump from side to side to rescue Princess Peach from the clutches of the evil, Bowser and it feels great! 

Nintendo has done what nobody thought would ever occur. They released their most iconic video game franchise on a non-Nintendo platform and it completely paid off. To set things clear, Super Mario Run is not an endless runner. This is a legitimate platformer with end goals just like any other Super Mario game from the past.  If you have jumped ship from Nintendo’s home consoles and handhelds yet want to experience a full-fledged Super Mario game, this is what you’ve been looking for. 

Despite being a Super Mario game that feels, looks, and sounds like a Super Mario game, it is rather short. The game only consists of 24 stages that include ghost houses, air ship stages, and of course Bowser’s castles. Each level has 5 hidden coins, similarly to the Yoshi coins from Super Mario World. However, after a subsequent playthrough of a level, another 5 coins appear in different locations. Rinse and repeat a third time making this one of the few aspects of replayability that the game offers. These coins get widely difficult to collect and are actually worth going back to challenge yourself. 

Speaking of replayability, the rush mode allows you to race ghosts in previously beaten levels (in the form of a Toad) to collect coins and other goodies to build your own personal Mushroom Kingdom. You can customize how your hub world looks like with different Toad houses that give off different gifts to further add to the already hefty game. Despite looking like a short experience (I beat the main story mode in about an hour and half) there are tons to do, especially if you enjoy collecting items to 100% a game. 

Nintendo has succeeded where other game developers have failed. They created a game I actually enjoy on my phone. If this is the start of Nintendo’s mobile plans, I am hotly anticipating what they have to offer with their Animal Crossing and Fire Emblem games that are releasing in 2017. Make sure to support good mobile games and have tons of fun with Super Mario Run

Braulio Ortiz

Founder and creator of Cynosure Gaming. Has roughly 24 years of gaming experience and began gaming on the NES. After playing countless hours of Ninja Gaiden and The Legend of Zelda a new hobby was born. Since then I've owned every major console and handheld and have beaten nearly every game that is relevant to the industry. Now I continue my passion through this website and see no end to this awesome world of entertainment. PSN & NID: happydude633

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