For Honor_20160917134500

Disclaimer: all screenshots were taken from my alpha and beta experience.

One of my most favorite parts of combat are the executions. They are brutal. Each hero has two specialized default executions and two more that can be purchased with the in-game currency, Steel.Combat isn’t the only thing that helps For Honor rise above the echelon; it has a surprisingly deep customization system. Literally every piece of armor is allowed to be customized. Vambraces, greaves, helms, spaulders, and chest pieces can all be swapped, all with their own stats and buffs and a multitude of colors, emblems, symbols, and even engravings.For Honor_20160917133910You create your own coat of arms at the start and can use the symbol on your armor. Weapons can also be customized. Hilt, crossguard, blade, and any accouterments may be added. The best part is these options are much more than aesthetic; they have stats and specific duties in battle.For Honor_20160917133827For example, I outfitted my kensei with a hilt that aided stamina regeneration and a crossguard that raised my defense stat by two. It didn’t seem much looking at it, but it actually really helped in battle. You can also customize your feats, which are skills that unlock by completing–you guessed it–feats, like smoke grenade (yes, smoke grenades did exist then) and a health boost when killing mob soldiers.

For Honor featsIt’s worth noting all Heroes–with the exception of the Lawbringer, Shugoki and Warlord, who are all male, as well as the Peacekeeper, Valkyrie, and Nobushi, who are all female–can be either gender.

The graphical quality is very smooth, but I play on a 4K display, so my resolution is upscaled a little bit. That being said, you can see how much time the team took with the saturation and color gamut in the screen below. Note, the resolution of the image has been compressed through uploading and does not reflect resolution in-game.For Honor_20160917134713What’s more, is the score. I absolutely love the menu music. In fact, I sat listening to it for a few minutes. Since there isn’t an exact period as far as setting is concerned, I can’t say the score matched its setting, but it is still nevertheless immersive and very well done.

While the narrative could have been flushed more, I did not expect much from the campaign. The multiplayer is deep and immersive, and the fluid, tactical combat serves it very well. That in and of itself sets this game apart from any other multiplayer focused game on the market. It is paced, calculated, flexible, and offers a variety of styles to suit everyone’s needs. It may not be historically accurate and the few bugs (cosmetic mainly, texture clipping was the most frequent) and frame drops (only when all 8 combatants are at each other in the same section of the map) occurred every so often, For Honor is a huge leap in multiplayer combat and I hope more games take example.

I give For Honor a