Let’s Talk: Baylor Shahan, Lead Developer of GoodNameHere_

I had the chance to play the demo and from the beginning, there’s this emotional darkness looming which eventually becomes the overlying theme. What was the original inspiration going into the initial development?

As far as my inspiration for Tumbling Apart, it would have to be To The Moon. I’m 30 now and I’ve been a gamer all my life. Over time, the desire to produce something rather than consume took hold within me. Problem was, I’m self taught, and could never find a launching point. Then one day I hear on some forum about this super underrated game developed by Kan Gao and I pick it up because it’s only like five bucks. And then I’m blown away. There’s this beautiful game with this incredible story that’s just screaming to be heard, and it’s one of the best games I’ve ever played. And get this… it’s done on an insanely simple game engine. To the Moon had a story to tell, and the game engine was irrelevant. I decided that day I would try my damnedest to do the same thing as Kan.

Camron Willey

Just finishing school with a bachelors degree in Game Design, I now spend my time working between Cynosure, and my personal projects. Being a full-time military member, I try to pass the time behind the keyboard or controller. If it involves design or deep narrative, I will be there day one. You can check out my blog and smaller past times on CamronwilleyDesign.com!

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