Kirby’s Blowout Blast Review – A Quick Fix of Thrills
Kirby’s Blowout Blast is another upgraded version of a sub-game from Kirby: Planet Robobot like Team Kirby Clash Deluxe. The game stars our little pink puffball scurrying through 3D environments, defeating enemies on the way in order to obtain a high score. Points are earned in Blowout Blast by destroying enemies and collecting coins. Your score can have multipliers tacked onto it if certain conditions are met in a stage, such as collecting every coin, defeating every enemy, getting a fast clear time, and taking no damage. A different medal is awarded at the end of each stage, and if you manage to get golds or platinums in each one, new harder versions of them will be unlocked in the plaza hub for you to mess around in.
What is interesting about Blowout Blast’s gameplay is its lack of copy abilities, a trademark staple in the Kirby franchise. The only thing Kirby can use against baddies is his inhale ability like in Kirby’s Dream Land. He can inhale foes then spit them back out at other foes to inflict damage and increase his score. Kirby is also limited to using inhale against bosses as well, so proper timing is critical to beating them. Although I am not particularly fond of being restricted to the inhale ability, the restriction does add a degree of challenge to Blowout Blast that I greatly appreciate.
The 3D aspect of Blowout Blast is very well done. All the stages are speckled with colorful hues and vibrant designs. I loved that the general aesthetics of each stage pay direct homage to Kirby’s Dream Land, making Blowout Blast seem like it is harkening back to the basics of the series. Furthermore, controlling Kirby in these 3D environments plays out smoothly, and it never feels stilted or awkward in the slightest. I would love to see Nintendo make a full-fledged Kirby game using only 3D stages like in Blowout Blast. It would be a refreshing change of pace from the 2D side-scrolling the franchise always employs.
As this review’s title suggests, Blowout Blast is a nothing more than a quick fix of Kirby thrills. There is little substance to its premise beyond getting high scores, and its gameplay, although fun, leaves a lot to be desired. It also doesn’t help that the game is super short. I managed to finish the main game in a couple of hours, including the times I had to replay levels to get better scores. The boss fights are another notable highlight of Blowout Blast, but even they don’t last very long either. The only interesting boss fight was against King Dedede; however, the fight against him ends just as quickly as it begins.
Overall, Blowout Blast is a sweet little treat that anyone can pick up and play. You can extract a few hours of fun out of it despite its short length, and it is the perfect game to go to if you are bored. I would recommend checking it out if you don’t have anything exciting to play on your 3DS. Personally, Blowout Blast served as the perfect palette cleanser after finishing up the final segments of Fire Emblem Echoes: Shadows of Valentia. The game is also priced at a mere $6.99, so it will not be doing your wallet any injustices. Just don’t expect it to be the next groundbreaking 3DS Kirby title.