Sherlock Holmes: The Devil’s Daughter Review

Hot off the heels of Crime and Punishment, Sherlock is called to action once again in The Devil’s Daughter. With nothing but his wits and ingenuity, he is thrown into an assortment of detective cases. Usually revolving around murder, it is your job to find the clues no one else would find before making the final, usually difficult, deduction of who is to blame.

Each case’s design pattern usually follows the same general flow. Investigate the scene for clues, interrogate any possible suspects, and finally deduce the criminal based off the evidence found. It’s how each of these cases are created that show a distinct form of detail and variance crafted from the developers. Some locations may be as mundane as a small apartment room in the middle of London, while another was as outlandish as an old Guatemalan temple that would give Indiana Jones a run for his money. I think my favorite location was actually in an old factory which also played the part of a forge in which I had created a sword.

These types of mini games are prevalent throughout the game, and provide the player with key clues once they are solved. The most common is a lockpicking mini game, which becomes subtly more difficult as you progress. There are also minor games such as finding the correct research material on a subject. While, the more complicated games have you recreate complex electronic systems or completely re-enact crime scenes using Sherlock’s impressive imaginative abilities. I grew fond of the basic lab experiments that were completed in Sherlock’s living room, so it was a little disappointed by the ‘lack of’ in this game. However, their was so much variety in most of the games, I never really became bored. If anything, I quickly lost interest in the balancing games that required use of both analog sticks being kept into two separate circles.

Throughout the length of each of the cases, you can start creating deductions immediately. This is where all of the important information is stored when you need to finally piece together who committed the act. While you might not always have enough information to create a conclusion right away, it is entirely possible to choose your suspect well in advance of the case ending. This is something that I do not recommend. You will miss out on a substantial portion of the case, and have the possibility of being incorrect. Something that can also affect the ending of the game. There have been many times where I’ve felt confident in my choices, yet my faults were blatantly obvious by the end.

While the cases are in motion, another story takes place in the background. Sherlock’s daughter is home from school due to flooding. This felt a little shoehorned in for those who’ve followed any kind of literature following Sherlock Holmes, but it did have the potential to create a very interesting dynamic. Sherlock can be portrayed as a very egotistical, and sometimes selfish character because he has the reputation to do it. Putting him into a vulnerable situation creates interesting scenarios whenever his daugher is involved. The interactions are so brief at times, that I don’t think they really create moments or show us different sides of the Sherlocks persona. This creates an ending that I don’t think is truly justified, but I’ll leave it at that as a way to avoid spoiling any of the major story set pieces.

With all of this in mind, I did still enjoy my time with the famed detective. As always, the cases are intricate and force the player to think outside the box a little. Nothing really is as it seems until you have every snippet of information, and even then, you’ll still be put in a position to make a decision that isn’t always morally balanced. Its through these cases that the series really shines, and keeps me interested for more.

You can find our review of Sherlock Holmes, Crime and Punishment here.

Camron Willey

Just finishing school with a bachelors degree in Game Design, I now spend my time working between Cynosure, and my personal projects. Being a full-time military member, I try to pass the time behind the keyboard or controller. If it involves design or deep narrative, I will be there day one. You can check out my blog and smaller past times on CamronwilleyDesign.com!

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