South Park: The Fractured But Whole Early Impressions

Here are our early impressions of South Park: The Fractured But Whole.

The Good

  • Like its predecessor, The Fractured But Whole is hilarious. The main story centers around superheroes, but like the show, everything and anything is parodied or ridiculed. There are amazing lines of dialogue at every turn, whether its in combat, while exploring the world, or during a cutscene.
  • The TV show’s art translates perfectly to a video game and it feels like you are playing the TV show in every way. Camera angles and musical cues taken from the show make it feel even more familiar.
  • The incredible cutscenes for special powers are back and they are wonderful and weird.
  • The game looks to be lengthy. It has over four hours of cutscenes and there are a ton of quests to do in the game.

The Bad

  • Combat is once again the weak link of the game, just like The Stick of Truth. The Fractured But Whole does have more complexity – it places the characters on a grid and assigns certain areas of effect to specific powers, for example – but the combat still feels easy and a bit uninteresting. That being said, there is more than enough time for the combat to increase in depth and complexity as the story unfolds.
  • The game has an item crafting system that makes exploring the world slightly more worthy of your time, but its usefulness will depend heavily on how much trouble you have in combat.

The Ugly

  • I am still in the early hours of the game but so far The Fractured But Whole looks like it will serve as an excellent piece in the South Park franchise, despite its uninteresting combat. In short, South Park fans will love this game, RPG fans perhaps not so much.
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Daniel Podborochynski

A Canadian who loves video games, soccer, sandwiches, reading, cats, dogs, Aphex Twin, bike rides, Fallout, Daft Punk, barbecue, and beer.

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