Tony’s Top 10 Games of 2018
It’s that time again, where we list our favorite games of the year. 2018 in particular, has been a whirlwind of amazing releases, so it’s going to be an adventure filling out this list.
Let’s get right into it, with the 10th game:
I bought Chasm last week, after many weeks of deliberation. I already had Dead Cells, Celeste, and Hollow Knight and wasn’t sure if I wanted another side-scroller. But I’m going through a bout of open-world fatigue and it has been the perfect antidote.
9. Read Dead Redemption 2
You gasp because this isn’t higher on my list. Well, there are a few reasons. One, I have severe open-world fatigue at the moment and haven’t finished it. Two, It’s super freaking long and I’m a completionist. Three, I honestly don’t believe the narrative is doing anything for the industry. That said, the level of realism is doing something for the industry and I am having fun with it. Just might take a while longer.
This was actually one of the better games I played this year. Ambitious in its narrative structure and cleverly underrated combat kept me intrigued all the way through. By the end, I felt like a complete badass, and didn’t even need to eat all the people.
7. Detroit: Become Human
Lamenting David Cage aside, the underlying morality of this game was one of the best I’ve witnessed in video games this year. I enjoyed every character and felt I had a part in their cause. Good one.
6. Assassin’s Creed: Odyssey
Another wonderful, yet almost too large for the amount of other open world games this year, Odyssey is a blast. Taking the page from Origins and deepening its RPG systems was the right move. Now, like Read Dead, if only I could get a move on playing through it.
One of those indie games…a simple, yet deep narrative about depression and conquering inner demons. Revolutionizing the 2D platforming genre, Celeste is one I will keep, and hopefully finish (which is why it’s not higher on this list).
4. Strange Brigade
Strange Brigade had mild reception; it wasn’t quite deep or innovative, its characters were flat, etc…but to me, it was an outright gem. It provided a needed linear arcade experience with zany narration, great graphics and soundtrack, and–due to its linear nature–easily replayable. Loved it.
3. Divinity: Original Sin 2 (PS4)
Yes, this came out for PC last year, but I don’t play PC. So it makes my list this year, and it’s even better than its predecessor. Having more agency with player character I think, had a lot to do with my obsession with this entry. The narrative, while easier to follow, was deeper and of course, that’s why I play single-player games.
2. God of War
Man, what a game. Not only did it reinvent the franchise for today’s gaming demands, it did it with gusto, charm, and an underlying level of Kratos’ typical rage. Open for a sequel, can’t wait!
Far Cry 5 – Hope County was certainly one of my favorite outings in this series, but it didn’t do much to revolutionize the franchise.
Unravel 2 – A great follow-up to its predecessor, Unravel 2 was one of those feel-good, emotional games. The only reason it didn’t make my list is because
Dead Cells – A frenetic, metroidvania platformer based off runs. Very fun, very hard.
Soma – It didn’t release this year. But I finally played it this year and I wanted to talk about it, so it’s here. If you know me, you know I am all about games that make me think, and Soma was that game. Existential, metaphysical, questioning existence…what a good game.
Another, if you know me, you saw this coming. SPIDER-MAN IS BACK, BABY! And man, he is back in the best way. Insomniac absolutely NAILED the duality of Pete and Spidey, and every other character. And with Marvel behind the scenes, this is a BIG deal. Sony and Marvel finally coming together for the best character Stan Lee has created. Excelsior, True Believers.