Dishonored 2 Review

December 2, 2016 Andrew Gerdes 0

Level design can often be the bane of any game’s approachability. Complexity in craft and focus on preserving player interactivity with their surroundings are essential to […]

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SOMA Review

August 25, 2016 Andrew Gerdes 0

Throughout my first playthrough of Amnesia: The Dark Descent, I was equally enthralled and horrified.

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