“Words can’t express what happened, but they’re all I got.” FacebookGoogle+TwitterLinkedin
Author: Andrew Gerdes
At the core of many military shooters lies a lack of empathy for the enemy. FacebookGoogle+TwitterLinkedin
Simplicity can be a menacing principle in design. FacebookGoogle+TwitterLinkedin
Thanks to numerous early leaks of titles, E3 this year feels less like an exciting event and more like a checklist to work through. FacebookGoogle+TwitterLinkedin
Allow me to be frank: Quantic Dream has yet to develop a “good” game. FacebookGoogle+TwitterLinkedin
“Family. What I alone could never be.” FacebookGoogle+TwitterLinkedin
The best scene in The Final Station occurs around midway through the game. FacebookGoogle+TwitterLinkedin
Beholder is a rough experience, and I mean that in many ways. FacebookGoogle+TwitterLinkedin
Games are often viewed as a landscape of violence, a playground for sociopathic tendencies to be artificially unleashed. FacebookGoogle+TwitterLinkedin
I found myself stuck in a time loop the other day. FacebookGoogle+TwitterLinkedin
Rockstar Games are entirely motivated by violence. FacebookGoogle+TwitterLinkedin
We distract ourselves to overcome mundanity. We go on road trips. We listen to talk shows. We ramble on in conversations. We watch movies and videos. We take drugs. We deteriorate with intent. We...
There was a dryness to the morning air as I sailed to Paradise. Upon the shore stood my brother, sly grin on his face, welcoming me with shrewd menace underneath the wooden entrance awning....
Mention Final Fantasy VI to any veteran game audience or critic and the opera scene will often jump to mind. FacebookGoogle+TwitterLinkedin
Video game sequels release for far different reasons compared to any other medium. FacebookGoogle+TwitterLinkedin