Allow me to be frank: Quantic Dream has yet to develop a “good” game. FacebookGoogle+TwitterLinkedin
Author: Andrew Gerdes
“Family. What I alone could never be.” FacebookGoogle+TwitterLinkedin
The best scene in The Final Station occurs around midway through the game. FacebookGoogle+TwitterLinkedin
Beholder is a rough experience, and I mean that in many ways. FacebookGoogle+TwitterLinkedin
Games are often viewed as a landscape of violence, a playground for sociopathic tendencies to be artificially unleashed. FacebookGoogle+TwitterLinkedin
I found myself stuck in a time loop the other day. FacebookGoogle+TwitterLinkedin
Rockstar Games are entirely motivated by violence. FacebookGoogle+TwitterLinkedin
We distract ourselves to overcome mundanity. We go on road trips. We listen to talk shows. We ramble on in conversations. We watch movies and videos. We take drugs. We deteriorate with intent. We...
There was a dryness to the morning air as I sailed to Paradise. Upon the shore stood my brother, sly grin on his face, welcoming me with shrewd menace underneath the wooden entrance awning....
Mention Final Fantasy VI to any veteran game audience or critic and the opera scene will often jump to mind. FacebookGoogle+TwitterLinkedin
Video game sequels release for far different reasons compared to any other medium. FacebookGoogle+TwitterLinkedin
The mind is an island of memories begging to be explored. FacebookGoogle+TwitterLinkedin
Silent Hill 2 remains a masterclass in writing for the video game medium. FacebookGoogle+TwitterLinkedin
Super Mario Odyssey is one of the most disappointing games I’ve ever played; and yet I loved just about every second of playing through it. FacebookGoogle+TwitterLinkedin
Nier: Automata. Torment: Tides of Numenera. Super Mario Odyssey. Snake Pass. Prey. Persona 5. Darkwood. Horizon: Zero Dawn. The Norwood Suite. Many, many more. Too many to count. FacebookGoogle+TwitterLinkedin