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Author: Andrew Gerdes

Gamer, musician, writer, film buff, 'foodie,' aspiring baker, critic, intellectual self-reliant, optimist, health-obsessed kid who only wants to explore the infinite possibilities of artistic expression. Also, people tend to think I'm an all-around awesome guy

Pathologic – Or How I Learned to Stop Worrying and Love Taking Chances

Browsing my recently deleted items on my Documents drive is a stressful experience. A daunting anxiety builds within me as I slowly mouse over the ‘Empty Bin’ prompt, considering erasing these items from my computer permanently. Forever and always. Gone.

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Skyrim – A Cause For Exploration

In the snowy valley outside Winterhold, amidst hills and mountains galore, awash with foreign plant life and fantastical creatures eager to harm my character; I come face to face with a common wolf.  It stares me down from a distance, growling and standing its ground, expressing discomfort and anger at the very sight of me, an unfamiliar antagonist trespassing upon its habitat.  I maintain a cautionary range, readying my battle axe and hand full of fire, not necessarily eager to row with the snarling beast, but at least anticipating the necessity to defend myself.

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Max Payne – Max Payne and the Terrible, Horrible, No Good, Very Bad Console Port

You can’t blame Rockstar for trying. In fact good on them for attempting to bring one of the greatest PC action games to consoles, exposing thousands of players to a title so fast-paced, gritty, and innovative it’s easy to overlook the cumbersome storytelling and awkward pacing — on PC, that is.

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