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Author: Tony Marinilli

Tony is a passionate and devoted gamer who studies, examines, and enjoys all aspects of games from narrative, script, and score, to character development, and of course, gameplay and graphical quality. He enjoys Action/Adventure and RPGs like Last of Us and The Witcher, respectively. He writes about a myriad of topics within the gaming community, including but not limited to: reviews, focus pieces such as sexism within the industry and general news surrounding gaming as a whole. If reading about hot topics and enjoy engaging conversations about games, Tony is your go-to guy. When he is not at work, writing, or eating, Tony can be found playing games.

Of Monsters and Machines – An Analysis of Horizon: Zero Dawn

Horizon: Zero Dawn was one of the most anticipated games of 2017, and boy were there many contenders. Now a little more than a month later, the game stands as the second-highest reviewed game of this quarter, next to Zelda: Breath of the Wild. Obvious nostalgic nods to the latter aside, what exactly makes HZD so good? What about its protagonist makes her such a viable icon for PlayStation?

My analysis, after the jump!

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Another Galaxy, Another Review – A Mass Effect: Andromeda Review

A long time ago, in a galaxy far, far aw…wait, wrong universe, my apologies. Still, a long time ago, the gaming community witnessed what–at the time–would be the end of one of the most popular trilogies in gaming history. Until now, fans of the Mass Effect trilogy have waited with bated breath for a successor. Now, we have one. Now, we finally have our Pathfinder.

Warning: there may be possible spoilers contained in the featured screenshots. Gaze at your own risk.

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Knights, Vikings, Samurai, Oh My – A For Honor Review

By now anyone who’s anyone in the gaming community has either played, heard of, or boycotted Ubisoft’s For Honor. Between those of us who participated in both closed/open alpha and beta tests and loved every minute, to those who have taken the mantle of martyr by rescinding business the multinational development team, the game has certainly made a reputation for itself. The question is, good, bad, or ugly?

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Of Treasure and the Meaning of Family – An Analysis of Uncharted

By now we have all heard his story. We are well aware of his fortune and his fame. But do we truly know him? Nathan Drake, as he is known, is not who he first appears to be and–as such–neither are his motivations. This editorial will focus on exploring why Nate chose the life of a treasure hunter/thief beyond what the games displayed. A disclaimer, I have not played Golden Abyss or read the comics, so my analysis solely focuses on the four games exclusive to PlayStation consoles.

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Of Water and Sandstorms – An Analysis of Mad Max

Mad Max drove far under the radar last year, underneath other open-world games like The Witcher 3: Wild Hunt and Metal Gear Solid: The Phantom Pain. Due to the overwhelming raving reviews for both latter titles, opinions of Mad Max were sullying at best. Some were not unfounded, but much like the game’s sales, something else drove by unseen: the brilliant character development.

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Of Loyalty and the Human Condition – An Analysis of The Last of Us

Loyalty. A quality every one of us requires in any relationship, loyalty permeates every facet of our culture. From religion, to culturally-specific customs, to basic friendship, we assume–and even expect–each acting member of society to remain loyal to something. Everything.

In games, I believe loyalty is brushed under the rug in lieu of other characterizations such as resourcefulness in combat. This is obviously determined by genre of game, but it still seems to be something not as in-your-face as other qualities.

That in mind, one game shines above the others for me in terms of loyalty. Some may say I am giving into the hype and am biased, others may say it’s overrated. Say what you will, but The Last of Us exemplifies beautiful narrative amidst an over-saturated market of zombie games and more than that, it is a hauntingly wonderful insight into the human condition. I will be exploring how the game tackles different aspects of this, including how it all loops back to loyalty.

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Who’s Watching Whom – A Watch Dogs 2 Review

Ubisoft surprised everyone this E3 with the shocking announcement regarding a sequel to the highly-hyped-mostly-flopped Watch Dogs. By the time of the announcement, the game was nearly finished, and by the time of the announcement, Ubisoft already vowed to fix every wrong turn they took in the first installment–including the increasingly long list of downgrades and unfulfilled promises. And as of the time of this review, Watch Dogs 2 has done it.

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Mafia 3 – A Review to Kill For

It’s time to reload the Tommy Guns and spruce up the cement shoes, because Mafia is back like Backstreet–except–more The Sopranos instead of frilly boy bands. Hanger 13 captures the true essence of organized crime in the darker third installment of the series, as well as an amazing portrayal and delivery of racial tension in ’60s era, New Orleans-influenced New Bordeaux.

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By Thine Honour – For Honor Impressions

Those of us who signed up for the For Honor closed alpha have had  three days to experience the revolutionary game from Ubisoft. Most would be wary to give a Ubi game such an accolade, but after playing nearly an entire day across the weekend, I can safely say that–as far as multiplayer experiences are concerned–For Honor is indeed revolutionary. Read below to find out how.

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Flights of Fancy – A Review of No Man’s Sky

No Man’s Sky is an ambitious title from the developers who brought us Joe Danger, Hello Games. With 18 quintillion (30 zeroes) procedurally generated planets to explore, the game sets a sky high record for the largest game ever. Further than that, each planet is [fairly] different than those before it. How does the game stack up in comparison to its sheer size? Will it find footing at the center of the galaxy, or left to drift among the vast emptiness that is outer space?

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Abzû – A Swimmingly Pleasant Review

Giant Squid’s Abzû–Ancient Sumerian for “ocean deep, or distant”–released yesterday, and I would just like to disregard preamble and say it straight out: Abzu is beautiful. It is calming, fun, intriguing, and even somewhat educational. It finds a home in a genre defined by its predecessors–most comparatively–Journey and Flower.

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