Final Fantasy XV has been in developmental hell for a long time. 10 years ago, it was marketed as Final Fantasy Versus 13. Between then and now, details have slowly leaked showing multiple iterations over time before it was rumored the game was just being remade from scratch. It was only recently that Noctis was once revealed again carried many of the same abilities presented in the original trailers, however the world around him had changed almost entirely as well as bearing its final title, Final Fantasy 15. It is extremely rare for a title that has undergone so many developmental changes to come out on top. Fortunately, Square Enix broke the curse and brought the coveted series back stronger than ever.
A movie that accurately represents the minuscule tasks of your favourite hobby; the perfect mix of seasoning and the light crunch of a toasted bun for a hamburger; the accuracy of full-size animal models at LegoLand: all are examples of how attention to detail can raise a creative work from the realm of average to one of speciality.
Mad Max drove far under the radar last year, underneath other open-world games like The Witcher 3: Wild Hunt and Metal Gear Solid: The Phantom Pain. Due to the overwhelming raving reviews for both latter titles, opinions of Mad Max were sullying at best. Some were not unfounded, but much like the game’s sales, something else drove by unseen: the brilliant character development.
In the snowy valley outside Winterhold, amidst hills and mountains galore, awash with foreign plant life and fantastical creatures eager to harm my character; I come face to face with a common wolf. It stares me down from a distance, growling and standing its ground, expressing discomfort and anger at the very sight of me, an unfamiliar antagonist trespassing upon its habitat. I maintain a cautionary range, readying my battle axe and hand full of fire, not necessarily eager to row with the snarling beast, but at least anticipating the necessity to defend myself.