Long have I been searching for a puzzle game to really grip me in the way Rusty Lake Hotel so immediately does.
Mad Max drove far under the radar last year, underneath other open-world games like The Witcher 3: Wild Hunt and Metal Gear Solid: The Phantom Pain. Due to the overwhelming raving reviews for both latter titles, opinions of Mad Max were sullying at best. Some were not unfounded, but much like the game’s sales, something else drove by unseen: the brilliant character development.
In the snowy valley outside Winterhold, amidst hills and mountains galore, awash with foreign plant life and fantastical creatures eager to harm my character; I come face to face with a common wolf. It stares me down from a distance, growling and standing its ground, expressing discomfort and anger at the very sight of me, an unfamiliar antagonist trespassing upon its habitat. I maintain a cautionary range, readying my battle axe and hand full of fire, not necessarily eager to row with the snarling beast, but at least anticipating the necessity to defend myself.