“It’s easier to talk when you aren’t looking at someone.” Cibele is immensely quiet. Silence defines a majority of the venture, interrupted only by the diegetic mouse clickings which, like 2015’s other meta masterpiece,...
The city begs me to see her once again. I am lost in its mesmerizing lights, spoiled by its back-alley crypts which promise me sanctity from the ceaseless storms. FacebookGoogle+TwitterLinkedin
“The heat makes minds wander.” FacebookGoogle+TwitterLinkedin
I just keep getting older. I cannot stifle the process of age. The days pass and I am weaker, more wrinkled, more defined, taller, more articulate. I will eventually begin to crumble. But these...
Simplicity can be a menacing principle in design. FacebookGoogle+TwitterLinkedin
“Family. What I alone could never be.” FacebookGoogle+TwitterLinkedin
Beholder is a rough experience, and I mean that in many ways. FacebookGoogle+TwitterLinkedin
I found myself stuck in a time loop the other day. FacebookGoogle+TwitterLinkedin
Rockstar Games are entirely motivated by violence. FacebookGoogle+TwitterLinkedin
Video game sequels release for far different reasons compared to any other medium. FacebookGoogle+TwitterLinkedin
The mind is an island of memories begging to be explored. FacebookGoogle+TwitterLinkedin
Super Mario Odyssey is one of the most disappointing games I’ve ever played; and yet I loved just about every second of playing through it. FacebookGoogle+TwitterLinkedin
Lego Marvel Super Heroes 2 — a title hereby to be referred to as LM2, for the sake of my typing fingers — is enormous. FacebookGoogle+TwitterLinkedin
“Wolfenstein has been a decidedly anti-Nazi series since the first release more than 20 years ago. We aren’t going to shy away from what the game is about. We don’t feel it’s a reach for...