Yooka-Laylee is a 3D platformer developed by Playtonic Games, a company that consists of many former staff members from Rare. It’s development cycle is an interesting little story because it was built from the ground up through a Kickstarter campaign organized by the company.
Horizon: Zero Dawn was one of the most anticipated games of 2017, and boy were there many contenders. Now a little more than a month later, the game stands as the second-highest reviewed game of this quarter, next to Zelda: Breath of the Wild. Obvious nostalgic nods to the latter aside, what exactly makes HZD so good? What about its protagonist makes her such a viable icon for PlayStation?
My analysis, after the jump!
A long time ago, in a galaxy far, far aw…wait, wrong universe, my apologies. Still, a long time ago, the gaming community witnessed what–at the time–would be the end of one of the most popular trilogies in gaming history. Until now, fans of the Mass Effect trilogy have waited with bated breath for a successor. Now, we have one. Now, we finally have our Pathfinder.
Warning: there may be possible spoilers contained in the featured screenshots. Gaze at your own risk.
By now we have all heard his story. We are well aware of his fortune and his fame. But do we truly know him? Nathan Drake, as he is known, is not who he first appears to be and–as such–neither are his motivations. This editorial will focus on exploring why Nate chose the life of a treasure hunter/thief beyond what the games displayed. A disclaimer, I have not played Golden Abyss or read the comics, so my analysis solely focuses on the four games exclusive to PlayStation consoles.
Kingdom Hearts HD 2.8 Final Chapter Prologue (this title sure is a mouthful), is the latest installment in a series of Kingdom Hearts remasters and it is the first to be released on the PlayStation 4. I think it is safe to conclude that Square Enix has been releasing these remasters to keep the Kingdom Hearts series alive and build tons of hype for Kingdom Hearts III.
Mad Max drove far under the radar last year, underneath other open-world games like The Witcher 3: Wild Hunt and Metal Gear Solid: The Phantom Pain. Due to the overwhelming raving reviews for both latter titles, opinions of Mad Max were sullying at best. Some were not unfounded, but much like the game’s sales, something else drove by unseen: the brilliant character development.
In the snowy valley outside Winterhold, amidst hills and mountains galore, awash with foreign plant life and fantastical creatures eager to harm my character; I come face to face with a common wolf. It stares me down from a distance, growling and standing its ground, expressing discomfort and anger at the very sight of me, an unfamiliar antagonist trespassing upon its habitat. I maintain a cautionary range, readying my battle axe and hand full of fire, not necessarily eager to row with the snarling beast, but at least anticipating the necessity to defend myself.