The fundamental mechanics behind gameplay all involve a rhythmic structure. FacebookTwitterLinkedin
“The heat makes minds wander.” FacebookTwitterLinkedin
“In a capitalist society, all human relationships are voluntary. Men are free to cooperate or not, to deal with one another or not, as their own individual judgements, convictions, and interests dictate.” – Ayn Rand...
My mind is at a standstill on the precipice of disaster. Any movement I make may prove misfortunate. Development initiates from acceptance and privilege. FacebookTwitterLinkedin
I just keep getting older. I cannot stifle the process of age. The days pass and I am weaker, more wrinkled, more defined, taller, more articulate. I will eventually begin to crumble. But these...
At the core of many military shooters lies a lack of empathy for the enemy. FacebookTwitterLinkedin
Simplicity can be a menacing principle in design. FacebookTwitterLinkedin
Thanks to numerous early leaks of titles, E3 this year feels less like an exciting event and more like a checklist to work through. FacebookTwitterLinkedin
Allow me to be frank: Quantic Dream has yet to develop a “good” game. FacebookTwitterLinkedin
“Family. What I alone could never be.” FacebookTwitterLinkedin
Beholder is a rough experience, and I mean that in many ways. FacebookTwitterLinkedin
Games are often viewed as a landscape of violence, a playground for sociopathic tendencies to be artificially unleashed. FacebookTwitterLinkedin
Rockstar Games are entirely motivated by violence. FacebookTwitterLinkedin
We distract ourselves to overcome mundanity. We go on road trips. We listen to talk shows. We ramble on in conversations. We watch movies and videos. We take drugs. We deteriorate with intent. We...
The mind is an island of memories begging to be explored. FacebookTwitterLinkedin