At the core of many military shooters lies a lack of empathy for the enemy. FacebookGoogle+TwitterLinkedin
Simplicity can be a menacing principle in design. FacebookGoogle+TwitterLinkedin
Thanks to numerous early leaks of titles, E3 this year feels less like an exciting event and more like a checklist to work through. FacebookGoogle+TwitterLinkedin
Allow me to be frank: Quantic Dream has yet to develop a “good” game. FacebookGoogle+TwitterLinkedin
“Family. What I alone could never be.” FacebookGoogle+TwitterLinkedin
Beholder is a rough experience, and I mean that in many ways. FacebookGoogle+TwitterLinkedin
Games are often viewed as a landscape of violence, a playground for sociopathic tendencies to be artificially unleashed. FacebookGoogle+TwitterLinkedin
Rockstar Games are entirely motivated by violence. FacebookGoogle+TwitterLinkedin
We distract ourselves to overcome mundanity. We go on road trips. We listen to talk shows. We ramble on in conversations. We watch movies and videos. We take drugs. We deteriorate with intent. We...
The mind is an island of memories begging to be explored. FacebookGoogle+TwitterLinkedin
Silent Hill 2 remains a masterclass in writing for the video game medium. FacebookGoogle+TwitterLinkedin
Super Mario Odyssey is one of the most disappointing games I’ve ever played; and yet I loved just about every second of playing through it. FacebookGoogle+TwitterLinkedin
Nier: Automata. Torment: Tides of Numenera. Super Mario Odyssey. Snake Pass. Prey. Persona 5. Darkwood. Horizon: Zero Dawn. The Norwood Suite. Many, many more. Too many to count. FacebookGoogle+TwitterLinkedin
On my venture through Agata Forest, I come across a family of hogs. I have plenty of seed bags in my possession, and I halt — as I’m always running, but never weary —...
In 2002, Nintendo bafflingly allowed Silicon Knights to develop one of the most unconventional releases for their latest console, and it rightfully turned heads. FacebookGoogle+TwitterLinkedin